Dane Kubicka
I'm Designer
About
I'm Dane Kubicka, a Level Designer, amongst many other things... But in this case, a Level Designer.
Before joining Bethesda Game Studios, I worked on ambitious projects like Star Citizen, Voxile, and Star Atlas, each deepening my understanding of immersive design and player-driven storytelling. I also spend time on personal side projects and constantly study the craft of level design—from spatial flow and encounter pacing to environmental narrative. Every map I build is a step toward creating unforgettable experiences.
Level Designer
As a level designer, I create immersive spaces that guide players, shape gameplay, and tell stories through the environment. I focus on layout, pacing, and interaction to craft experiences that feel both intuitive and memorable.
- Website: www.danekubicka.com
- City: Austin, TX. USA
- Email: danekubicka@gmail.com
Resume
Breakdown of my work history and skills.
Sumary
Dane Kubicka
Innovative and driven Level Designer with 4+ years of experience designing and developing AAA Levels from initial concept to final, polished deliverable environments.
- danekubicka@gmail.com
Education
Associates in Computer Science
2016 - 2020
Moorpark College Moorpark, CA.
Skills
Areas of Expertise
- Unreal Engine 5
- Cryengine 3
- Creation Kit
- Unity
- Hammer
- Photoshop
- Gimp
- HTML
Professional Experience
Level Designer - Bethesda Game Studios
Feb 2025 - Present
- Creating environments through multiple iterations from blockout to polish.
- Overseeing environments through iterations from team to team while troubleshooting and maintaining the playable space to finish.
- Working along side a team of artists, engineers and leadership to bring the quality of work to a gold standard.
- Creating and maintaining design documentation to help inform teams on tool usage as well as design principles.
Level Designer - VoxRay Games: Voxile
Oct 2023 - Mar 2025
- Blocked out entire world spaces from beginning to end.
- Scripted quests associate with my world spaces.
- Blocked out structures and created art for various assets.
- Complete ownership over levels, including game design and enemy encounters.
Level Designer - ATMTA: Star Atlas
Feb 2024 - Feb 2025
- Designed towns and cities for players.
- Iterative Level Design work from paper design, blockout to polish
- Created Open World and Arena spaces for MMO.
- Balanced player locomotion and weapon spawns for multiplayer modes.
Level Designer - Cloud Imperium Games: Star Citizen
Sep 2022 - Feb 2024
- Help create environments in the Persistent Universe
- Designing layouts for rooms and components to be used with our tech to generate layouts for both space and surface locations.
- Working with the Lead Level Designer and the Environment team to whitebox prototypes for modular components and common elements for our locations.
- Created first official racetracks and set up quest markup.
Portfolio
Here is a collection of images of Level Design I've done on past titles.
- All
- Bethesda Game Studios RPG - TBD
- Star Atlas
- Star Citizen
- Voxile
Testimonials
A collection of kind words my leads and past co-workers have said about me.
Contact
You're welcome to reach out to me with any questions you might have.
Email Me
danekubicka@gmail.com