Dane Kubicka

I'm Designer

About

I'm Dane Kubicka, a Level Designer, amongst many other things... But in this case, a Level Designer.

Before joining Bethesda Game Studios, I worked on ambitious projects like Star Citizen, Voxile, and Star Atlas, each deepening my understanding of immersive design and player-driven storytelling. I also spend time on personal side projects and constantly study the craft of level design—from spatial flow and encounter pacing to environmental narrative. Every map I build is a step toward creating unforgettable experiences.

Level Designer

As a level designer, I create immersive spaces that guide players, shape gameplay, and tell stories through the environment. I focus on layout, pacing, and interaction to craft experiences that feel both intuitive and memorable.

  • Website: www.danekubicka.com
  • City: Austin, TX. USA
  • Email: danekubicka@gmail.com

Resume

Breakdown of my work history and skills.

Sumary

Dane Kubicka

Innovative and driven Level Designer with 4+ years of experience designing and developing AAA Levels from initial concept to final, polished deliverable environments.

  • danekubicka@gmail.com

Education

Associates in Computer Science

2016 - 2020

Moorpark College Moorpark, CA.

Skills

Areas of Expertise

  • Unreal Engine 5
  • Cryengine 3
  • Creation Kit
  • Unity
  • Hammer
  • Photoshop
  • Gimp
  • HTML

Professional Experience

Level Designer - Bethesda Game Studios

Feb 2025 - Present
  • Creating environments through multiple iterations from blockout to polish.
  • Overseeing environments through iterations from team to team while troubleshooting and maintaining the playable space to finish.
  • Working along side a team of artists, engineers and leadership to bring the quality of work to a gold standard.
  • Creating and maintaining design documentation to help inform teams on tool usage as well as design principles.

Level Designer - VoxRay Games: Voxile

Oct 2023 - Mar 2025
  • Blocked out entire world spaces from beginning to end.
  • Scripted quests associate with my world spaces.
  • Blocked out structures and created art for various assets.
  • Complete ownership over levels, including game design and enemy encounters.

Level Designer - ATMTA: Star Atlas

Feb 2024 - Feb 2025
  • Designed towns and cities for players.
  • Iterative Level Design work from paper design, blockout to polish
  • Created Open World and Arena spaces for MMO.
  • Balanced player locomotion and weapon spawns for multiplayer modes.

Level Designer - Cloud Imperium Games: Star Citizen

Sep 2022 - Feb 2024
  • Help create environments in the Persistent Universe
  • Designing layouts for rooms and components to be used with our tech to generate layouts for both space and surface locations.
  • Working with the Lead Level Designer and the Environment team to whitebox prototypes for modular components and common elements for our locations.
  • Created first official racetracks and set up quest markup.

Portfolio

Here is a collection of images of Level Design I've done on past titles.

  • All
  • Bethesda Game Studios RPG - TBD
  • Star Atlas
  • Star Citizen
  • Voxile

Bethesda Game Studios - RPG

TBD Until we can share more.

Star Atlas

Star Atlas - Gateway 3v3v3 Arena Map

Star Citizen

Star Citizen - Derelict Settlement Astors Clearing

Voxile

Voxile - Adventure Survival Game

Star Atlas

Star Atlas - Gateway 3v3v3 Arena Map

Star Atlas

Star Atlas - Paizul 3v3v3 Arena Map

Star Atlas

Star Atlas - Large City

Star Atlas

Star Atlas - Large City - Oni CSS

Star Atlas

Star Atlas - Large City - Oni CSS

Star Atlas

Star Atlas - Large City - Oni CSS

Star Citizen

Star Citizen - Derelict Settlement Astors Clearing

Star Citizen

Star Citizen - Derelict Settlement Astors Clearing

Star Citizen

Star Citizen - Derelict Settlement Harpers Point

Star Citizen

Star Citizen - Derelict Settlement Harpers Point

Voxile

Voxile Adventure Survival Game

Voxile

Voxile Adventure Survival Game

Voxile

Voxile Adventure Survival Game

Voxile

Voxile Adventure Survival Game

Voxile

Voxile Adventure Survival Game

Voxile

Voxile Adventure Survival Game

Voxile

Voxile Adventure Survival Game

Testimonials

A collection of kind words my leads and past co-workers have said about me.

I have had the pleasure of welcoming Dane into my Level Design team as he transitioned from QA to Design. Right off the bat, I was impressed by his poise and his ability to present himself and his work. His ability to exchange with teammates from all departments and his humble attitude towards feedback means he learned at a truly impressive pace. During our time together, Dane was tasked with building a race track for spaceships and remote settlements on distant planets. He did an amazing job on both mandates, using shapes and lights to guide the players and turning minimal living spaces into fun playgrounds that support every aspects of gameplay the game had to offer. Dane would be a great addition to any design team.

Louis Rousseau

Lead Level Designer

Dane was part of our team in Austin, TX. I was his manager while he was working on 'Derelict Settlements' with several of our artists in Montréal. Dane did an outstanding job traversing new and untested tools on Star Citizen. He worked hand-in-hand with the team in Montréal. Even though we weren't physically in the same place, he was integral to the team and had no issues communicating, collaborating, and rolling with feedback. Dane has a lot of talent for Level Design and was always a joy to work with; asking questions, wanting to improve, and raising issues as needed. I hope that I get the chance to bring him onto my team in the future.

Kristofor McMahan

Design Director

I have had the privilege of working closely with Dane for roughly one year. I was the Lead Environment Artist. During this time he has consistently proven himself to be an outstanding and invaluable member of our team. His creativity, attention to detail, and technical expertise have been instrumental in delivering high-quality and immersive gaming experiences to our players. One of Dane's most remarkable qualities is his ability to collaborate effectively within a team. Despite the dynamic and fast-paced nature of our industry, Dane has consistently demonstrated strong communication skills and a cooperative spirit. His willingness to share ideas, provide constructive feedback, and work seamlessly with other team members has not only enhanced the overall quality of our projects but has also fostered a positive and collaborative team environment. Dane's work ethic is truly commendable. He consistently goes above and beyond expectations, ensuring that deadlines are met, and the final product surpasses our initial vision. His passion for level design is evident in the innovative and engaging environments he helps create. It is with great confidence that I recommend Dane Kubicka for any future opportunities in level design.

Jason Tonks

Senior Environment Artist

I had the pleasure of working with Dane and can confidently say they are a great level designer. Exceptional communicator, outstanding work ethic, and a true pleasure to collaborate with. Highly recommend for any project.

Nemanja Neno Panic

Senior Level Designer

With his remarkable speed of execution, unwavering motivation, and exemplary professional ethics, Dane has proven to be a crucial pillar for the success of several projects within our company. Always sociable and open-minded, he willingly shares his knowledge with colleagues. His ability to tackle challenges with confidence and his determination to never give up in the face of obstacles make him an exceptional collaborator. I highly recommend him.

Nicolas Painchaud

Associate Art Director

I cannot say enough positive things about working with Dane! It’s been a pleasure watching him grow from being an amazing QA to a talented developer. He’s reliable, hardworking, friendly, and would be tremendous on any development team. He also laughs at my bad jokes. Dane is the best!

Kim Wan

Producer

Dane transitioned from QA to begin his Level Design journey among us. He proved us that such a transition is possible, even in harsh working conditions with unfriendly tools. He has a wonderful attitude, he is eager to learn, to grow from feedback and to ship quality content. I have nothing but great things to say about him and he would be a good addition to any team. Dane lights up a a working environment, there's no doubt on that.

Lucas Comeau-Pondon

Mission Designer

I had the privilege to work closely with Dane for a year, he has been an extraordinary teammate. We worked together in a very organic way, he was both adaptative and a strong driving force on the mandate. He also always think positive, pulling his team up even in tough moments. He is a friendly guy who can bring joy,ideas, and build technical plans to a finish state.

Elie Monferran

Environment Artist

It has been a delight working with Dane this past year. He is highly adaptable, a tremendously fast learner, and has been able to keep a motivated and positive outlook on all things even in rough times. Time and again, he shines by his eagerness to help and innovate, and has been a pivotal part of our design team in its last delivered mandate. Any team would be lucky to have him hopping along. He brings a value and care to his workload I've rarely seen in junior design. I wish him nothing but the very best in his future endeavors!

Annie Bouffard

Producer

Dane is a wonderful person and a very hard worker! He truly dedicates him self to the task at hand. I knew from the day we met that he was very talented. He truly showed it in the last mandate we worked on together. This guy punches above his weight class and is truly a fighter. He always does what is right. It has been a pleasure to work together and we have become great friends, everyone becomes friends with Dane. If you want to laugh and truly enjoy your work hire this man!

Blake Cejner

Level Designer

Contact

You're welcome to reach out to me with any questions you might have.

Email Me

danekubicka@gmail.com

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